Compression
This is an automatic level control often used in
recording to make instruments and vocals louder or
softer in order to emphasize or de-emphasize them.
It's used with a guitar to increase sustain. More...
Chorus
This
isn't a spectacular or amazing trick - it's actually
fairly simple. What happens when two people play
instruments in unison? Well they're not always
playing in precise synchronization, so there's some
delay between the sounds they produce. In addition,
the pitch of the two instruments can deviate
somewhat, despite careful tuning. These are the
functions that your chorus effect is reproducing. More...
Gain & Volume
The difference between gain and volume
can be confusing, because raising the volume or
raising the gain will make things louder until the
point of saturation. More...
Overdrive & Distortion
Placing
overdrive after the filters gives them a more natural
sound, like placing your wah pedal before a heavily
overdriven amp. Using the filter effects after
overdrive gives them a much stronger, more synth-like
sound. There can be merit in using light EQ before
the overdrives (used only when the overdrive is on),
this gives you the ability to change the character of
overdrive. For example, boosting the highs before
overdrive, but cutting highs after overdrive (with
the overdrive's tone control), will balance the highs
overall, but cause them to be more heavily overdriven
than the lower strings. More...
Reverb
Creates the effect of the multiple sound reflections
that would naturally be produced in a playing
environment. More...
Tremolo
Modulates the signal, similarly to turning the volume
rapidly up and down. More...
Delay
Delay is an echo effect that samples a sound and then
replays it one or more times. More...
Wah-Wah
This
pedal produces a wah-wah effect by moving a peak in
the frequency response up and down. By placing it
before distortion effects, it can vary the distortion
intensity of the affected frequencies at the same
time. More...
Phasing
The
notches needed for phase shifting (or simply called
phasing) are most often implemented using a special
group of filters called allpass filters. As the name
implies, the allpass filter passes all frequencies -
that is, it allows all frequencies to appear in the
output with no attenuation or amplification. More...
Flanging
Flanging
is created by mixing a signal with a slightly delayed
copy of itself, where the length of the delay is
constantly changing. This isn't difficult to produce
with standard audio equipment, and it is believed
that flanging was actually "discovered" by
accident. More...
Vibrato
There are 4 different ways of creating
vibrato - Vertically,
Horizontally, Pivotally and Circularly. More...
Equalisers
and Speaker Simulators
These effects can be used on their own, to tailor
solo or rhythm sounds, or with overdrives to give
more control than you usually have with the overdrive
tone control. For example, you could use heavy
distortion, and use equalisation here to cut middle
for a heavy sound, or tailor the highs for a creamy,
yet "bitey" Santana sound, etc. These
effects are designed to give more tone control than
is possible with the basic amplifier bass, middle and
treble controls and come in two common varieties;
graphic and parametric.
Graphic
equalisers use sliders to control the level at fixed
frequencies, called bands. These provide a graphic
representation of the overall frequency response. The
bands are usually logarithmically related, meaning
that each frequency is always a fixed multiple of the
next lowest frequency. This corresponds to the way
our ears perceive frequencies, including notes in the
scales we use. The total frequency range can be
limited to suit particular instruments, such as bass
or guitar, or it can cover the entire audible range
from 20Hz to 20khz. Additional bands give you finer
control, but require more adjustments to make broad
changes.
Parametric
equalisers generally provide a bass and treble
control that work as normal tone controls to allow
broad shaping. In addition the offer one or more
middle controls, each offering: Frequency - the
frequency where boost or cut is applied. Q (or
resonance) - the higher the number the narrower the
band of frequencies affected Level - the amount of
boost or cut applied. Both equalisers often include a
level control to allow you to compensate for any
overall loudness changes made by the tone changes.
The
graphic is probably the easiest and most intuitive to
use, but if you need to fine tune problem frequencies
for feedback, or acoustic guitars, a parametric is
more useful.
Speaker
Simulators:
A typical guitar speaker cab isn't designed to
faithfully reproduce the sound presented by the
amplifier. Unlike hi-fi systems and front of house
systems that strive for a wide bandwidth and
uncoloured sound, guitar speaker cabs are an
important part of the sound creation process. Without
a speaker simulator, you're likely to get the best
guitar sound through front of house by using one or
more microphones around your guitar amp. The quality
of speaker simulators varies enormously. I've heard
some which seem to strangle the sound, while others
enhance the sound, even when used in conjunction with
real guitar speakers. Common options are choice of
cabinet type and speakers, closed or open back,
microphone types and positions, and a mix of direct
vs simulator.
Speaker simulators are
mostly preset, and highly tailored equalisers to
emulate speaker cab resonances, and microphone
techniques. Some include other subtle effects, such
as short delays, as well. Placement is not as crucial
as you might think. For example, most recorded sounds
use a microphone in front of a speaker cab, then
studio effects, such as equalisation, chorus, delay,
etc applied afterwards.
On the other hand,
when you play live, and are using a variety of
effects through a stage power amp and speaker cab,
you might want to use the simulator here only for the
purpose of feeding the mixing desk (who apply their
own delay and reverb for the front mix). You could
bypass the simulator on stage, and apply just enough
delay/reverb to give a natural on-stage sound.